Channel Divinity – Effects from all classes can be used, but the number of Channel Divinity uses does not stack.
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A character’s Proficiency Bonus scales with total character level and not class level. Instead, they can only get the proficiencies indicated in the the reference table above. Proficiency and Class AbilitiesĬharacters that take 1st level in a different class (assuming they already chose a class at character level 1), do not gain all the proficiencies normally granted at the 1st level of their new class. The total HP is added cumulatively as a character. In terms of Hit Point increase, the method prescribed by the DM (rolling, average, etc.) will be followed every time a character gains a level and the character must use the Hit Die indicated for their desired class. This might result in a variety of different sided dice that a character can use during recovery or consumption of said Hit Dice. Hit Points and Hit Diceįor every level a character takes in one class, they add one Hit Die from that class to their total number.
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They would only need 13 STR to take levels in the Fighter class as the minimum Ability Score requirement has been fulfilled (Fighter requires 13 STR or 13 DEX). Based on these requirements, a character with Barbarian as their primary class would need a minimum of 13 STR and 13 CHA before they can take a level in the Bard, Paladin, Sorcerer, or Warlock classes. Once this prerequisite is fulfilled, they must then have the minimum score required by the class that they wish to take a level in. In order to qualify for a level in a different class, a character must first reach the minimum score for their primary class. The table above shows the minimum Ability Score requirement for multiclassing. In a way, the decision to build a character with multiple classes can be seen as trading specialization for the option to become a jack of more trades.
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Taking even a single level in a different class also automatically takes away a character’s chance at getting a capstone ability at 20th level. Unlocking power spike features, such as Extra Attack for martial classes, will take longer due to the redirection of experience points. Multiclassing gives them more operational tools as a character, but this flexibility does comes at a cost.
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Its implementation or omission will depend on a Dungeon Master’s decision if the idea of multiclassing is in line with their campaign or adventure setting.Ī PC with levels in multiple classes can gain access to a variety of exclusive class features, granting them more versatility as an adventurer. Multiclassing adds a great deal of flexibility and/or unique characterization for PCs but is entirely optional. This rule set allows a Player Character (PC) to add a level (or levels) from different classes whenever they level up instead of advancing a single class up to 20th level. Chapter 6 of the Player’s Handbook for Dungeons and Dragons 5th Edition presents players with the character customization option called multiclassing.